
Billiard Controller 3D Unity by KarimEzzahidi

Description
The game provides a realistic and immersive pool experience with comprehensive control options and customizable features. Players can aim shots precisely using mouse or finger input and switch between 3rd person and top-view camera perspectives. Shooting control is facilitated by a slider interface with text value display. Cue ball positioning is intuitive, allowing players to click on a UI element to position it on the table. Trajectory prediction lines aid in strategy, while script customization allows for easy modification of parameters. Cue stick positioning is automatic for easy aiming. Customizability extends to models and UI elements, and pocket triggers detect ball entry for various features. Collision handling ensures realistic physics throughout gameplay.
- Aiming Control:
- Players can precisely aim shots by rotating the cue ball using either the mouse or finger input.
- Camera Views:
- Provides versatile camera options including 3rd person and top-view perspectives.
- Intuitive UI for seamless switching between camera views.
- Shooting Control:
- Features a slider interface for shooting the cue ball with precise control.
- Text value display above the slider aids in accuracy and consistency.
- Cue Ball Positioning:
- Allows players to position the cue ball on the table by clicking on the UI element representing the cue ball.
- Trajectory Prediction:
- Displays trajectory lines for enhanced strategy:
- Line from the cue ball to the hit point.
- Line predicting the direction of the cue ball after collision.
- Line predicting the direction of the ball to be hit by the cue ball.
- Displays trajectory lines for enhanced strategy:
- Script Customization:
- Provides flexibility for customization through easily modifiable scripts.
- Parameters exposed in the inspector allow for convenient adjustments.
- Cue Stick Positioning:
- Automatically positions the cue stick behind the cue ball for easy aiming.
- Customizability:
- Offers extensive customization options, allowing users to change models and UI elements to personalize the game's appearance.
- Pocket Triggers:
- Equips pockets with triggers to detect ball entry, enabling triggering of various features and actions.
- Collision Handling:
- Ensures realistic physics by handling collisions with edges of the table and within the table itself, enhancing the overall gameplay experience.
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