#1

Square Bird (PRO) - BUILDBOX CLASSIC - IOS - Android - Reward video
#1

Square Bird (PRO) - BUILDBOX CLASSIC - IOS - Android - Reward video
#2

Among Us Runner (PRO) - BUILDBOX CLASSIC - IOS - Android - Reward video
#3

Scalerman. Mobile, Html5 Game .c3p (Construct 3)
Note: This game was created using Construct 3 (Source code inside). To make your changes to the game, you will need a Construct Level 3 “Individual” license or higher.
#4

Dash Rush (PRO) - BUILDBOX CLASSIC - IOS - Android - Reward video
#5

Impossible Route (PRO) - BUILDBOX CLASSIC - IOS - Android - Reward video
#6

Bowling Lane - HTML5 Game (Construct 3)
Feature: - Can be played on all platforms (Mobile, PC, etc.) - AdMob banner ad support and interstitial - Touch/Mouse Support - Local shop to buy skin - 40 different levels + random unlimited levels - Game physics - Full HD 1080×1920 - Made in Construct 3 - Easy Reskin, just change the image using software like Photoshop - Easy to modify because it doesn’t use additional plugins on Construct 3
#7

Snowboard Adventure
Project have share function, you can put short link to share message for increase users in game. To increase audience retention we use local notifications after 1,6 and 24 hours and after 1 week. Game have skins, user can buy it for coins. For monetisation project have Chartboost and AdMob frameworks, you can easy place your ad id’s. After game we called rate us function, also we have rate us button in main menu.
#8

Sea Adventure
Project have share function, you can put short link to share message for increase users in game. To increase audience retention we use local notifications after 1,6 and 24 hours and after 1 week. Game have skins, user can buy it for coins. For monetisation project have Chartboost and AdMob frameworks, you can easy place your ad id’s. After game we called rate us function, also we have rate us button in main menu.
#9

Jumpy Pets
Project have share function, you can put short link to share message for increase users in game. To increase audience retention we use local notifications after 1,6 and 24 hours and after 1 week. Game have skins, user can buy it for coins. For monetisation project have Chartboost and AdMob frameworks, you can easy place your ad id’s. After game we called rate us function, also we have rate us button in main menu.
#10

Clock Jumper
Project have share function, you can put short link to share message for increase users in game. To increase audience retention we use local notifications after 1,6 and 24 hours and after 1 week. Game have skins, user can buy it for coins. For monetisation project have Chartboost and AdMob frameworks, you can easy place your ad id’s. After game we called rate us function, also we have rate us button in main menu.
#11

Elevator Challenge
Project have share function, you can put short link to share message for increase users in game. To increase audience retention we use local notifications after 1,6 and 24 hours and after 1 week. Game have skins, user can buy it for coins. For monetisation project have Chartboost and AdMob frameworks, you can easy place your ad id’s. After game we called rate us function, also we have rate us button in main menu.
#12

Round The World
Project have share function, you can put short link to share message for increase users in game. To increase audience retention we use local notifications after 1,6 and 24 hours and after 1 week. Game have skins, user can buy it for coins. For monetisation project have Chartboost and AdMob frameworks, you can easy place your ad id’s. After game we called rate us function, also we have rate us button in main menu.
#13

Jump Over a Chasm
Project have share function, you can put short link to share message for increase users in game. To increase audience retention we use local notifications after 1,6 and 24 hours and after 1 week. Game have skins, user can buy it for coins. For monetisation project have Chartboost and AdMob frameworks, you can easy place your ad id’s. After game we called rate us function, also we have rate us button in main menu.